Friday, July 3, 2009
Well, I just published Rune Stone Reader on Android. Of course, I can't give you a link because there is no web version of Android Market. You would think considering Google's dominance in search they would have a way to search Android Market on the web. But no--you can only view Market on your Android phone. Although it is possible to provide a link to an Android Market item, it can only be opened on an Android handset.
And so begins my litany of complaints about Android.
The Android Market has many flaws--but I suppose they are just a bunch of small issues compared to Android's problems as a whole. So, let's just rant about a few of them.
* No web catalog. We just talked about it, but still...what's the deal Google? There needs to be a web version of the catalog that allows you to buy apps with your Google Checkout account and then an email reminder with a link to the app so you can grab it next time you pick up your handset. Keeping the Android Market sequestered on the handset itself makes marketing Android apps very difficult.
* No screenshots. This is basic stuff, people. Why can't users see screenshots of the apps in action? Hell, Google owns YouTube, why not have video previews? The only marketing you can do is an icon graphic, title, and a 325 character description.
* Only one category. Apple's AppStore allows you to tag your app with multiple genres (such as Lifestyle and Entertainment). Android only allows one.
* Reviews without purchasing the app. Much like the first iteration of Apple's AppStore, Android Market allows users to rate and review apps they have never downloaded. If anyone bothered to browse Android Market, I'm sure this would lead to spurious reviews (as was a big problem early on in the AppStore).
* A RETURN BUTTON! For developers, this is the most ill-conceived feature in the history of mobile applications. You can return any app within 24 hours of a purchase for a full reimbursement.
Back in ye olden days of carrier gated mobile, a fellow developer ran some metrics on his popular game. He found that most users played his very popular game for a grand total of 30 minutes after purchasing. Most users can get their fill of any mobile app in 24 hours.
I've heard rumblings from developers at Google I/O that the return rate on most Android apps is about %75. This is killing the Android economy before it even begins.
Anyway--I'm not thrilled with Android. I tried to live a day as an Android user with my HTC Magic and just couldn't pull it off. But I still like Android much better than Windows Mobile. Google's GMail and Google Calendar client on Android make me insanely jealous as an iPhone user.
In general, Android still attempts to replicate the desktop experience on a handset too much for my liking. And I'm not quite sure Google's philosophy of releasing something half-baked and iterating over time quite works with a phone or any consumer electronics device for that matter.
